Artwork

Osasto-G, Gizmo Asylum, 2007
Tuomo Tammenpää

Osasto-G, Gizmo Asylum is an installation of re-programmed electronic objects. Collection of yesteryears electronic toys and instruments are given a new life by re-programming their “electronic brain”. The programmed behaviour of an electronic object builds identity for an object, sometimes even more that the physical form or design of it.

Description (Finnish)

Mouselabour, 2007
Juha Huuskonen & Tuomo Tammenpää

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Mouse Labour Institute is a parody of a commercial research organisation. The goal of the project is to explore the nature of contemporary mode of work which is based around the use of personal computers. The working days of a ‘mouse labourer’ consist of sitting still in front of a computer screen, typing text on a grey keyboard, occasionally making a selection with a click of a mouse. This simple, mundane activity is in stark contrast with the ever increasing speed and complexity of the digital online environment.

www.mouselaobour.info
www.juhuu.nu/mouselabour

Float, 2004
Tuomo Tammenpää & Tamas Szakal (HU)
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FLOAT is a locative GPS sound installation for the ISEA2004 ferry. In FLOAT, the ship is the play-head and the route is the track. Depth, direction, speed and surrounding islands build the score of the sound installation. The ship plays the track as it moves across the Baltic Sea.

Brandbody v.2, 2003
Tuomo Tammenpää
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Brandbody is an interactive media installation pondering the relationship
between the individual and branded products. In the Brandbody experience,
continuous stream of images is projected onto the users´ own body. The user becomes aware of his relationship to brands as he is seen and evaluated by himself and the other visitors. Sit on the workout bench facing the mirror, grab the bar hanging above you and begin your exercise.

Brandbody v.1, 2002
Tuomo Tammenpää
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Brands, these externally simple symbols has grown from product identifyers to independent value containers, with sometimes very secondary connections to the actual product left. We, the consumers, broadcast our values and preferences with the brands we select, consume and wear. We have an ongoing dialogue with ourselves and brands by developing our identities around them. Still, in the ever accelrating battle for developing something brand new, the marketing world has confused the consumer with their crossfire of empty promises. This point of saturation is the playground for the Brandbody installation.

Brandbody 1 at Symptomania -exhibition


NEED -project, 1997-2002

Tuomo Tammenpää
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Need is a self-declared, artificial brand, made to explore the idea of a brand without any product. Need deald with issues like consumerism, ethics of marketing, user control, surveillance and design. The project consists of marketing campaign, installation and a website. It has had several different phases over the five years and it has been exhibited in: Helsinki, Stockholm, Brussels, Brugge, Geneva, Barcelona, New York, Washington DC, Montréal, Toronto, Los Angeles and Tokyo.

www.needweb.org
writings on Need -project