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Tuomo Tammenpää |
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| media artist / creative director / practice-based researcher&developer Master of Arts, photography (UIAH, 1997) |
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| NOW: | |
| Mouse Labour project with Juha Huuskonen |
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| ABOUT THE ARTIST: |
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(click for hi-res pic) |
Hi, I'm Tuomo,
Nice to see you here. This page is moved from my previous portfolio site needweb.org which is currently down due to server-boogie-woogie. This will be my future main domain for art and design research and development blog + archive. Bookmark this one. Below is short biography and links to my previous work. |
| WORKS: |
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| Mouse Labour (2007) Tuomo Tammenpää & Juha Huuskonen | |
| Mouse Labour Institute is a parody of a commercial research organisation. The goal of the project is to explore the nature of contemporary mode of work which is based around the use of personal computers. The working days of a 'mouse labourer' consist of sitting still in front of a computer screen, typing text on a grey keyboard, occasionally making a selection with a click of a mouse. This simple, mundane activity is in stark contrast with the ever increasing speed and complexity of the digital online environment. -> www.mouselabour.info -> digitally yours |
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| TileToy (2005) Tuomo Tammenpää & Daniel Blackburn(UK) | |
| TileToy is a modular, electronic game prototype for tangible LED game tiles. TileToy brings the flexibility inherent in digital software to a physical tile that people can touch and interact with. By arranging the electronic tiles, players can engage themselves in various kinds of game play, ranging from fast-paced arcade style games to puzzle an learning games. -> www.tiletoy.org -> process blog |
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| FLOAT (2004) Tuomo Tammenpää & Tamas Szakal(HU) |
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| FLOAT is a locative GPS sound installation for the ISEA2004 ferry. In FLOAT, the ship is the play-head and the route is the track. Depth, direction, speed and surrounding islands build the score of the sound installation. The ship plays the track as it moves across the Baltic Sea. -> presentation -> isea2004 website |
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| BRANDBODY v2 (2003) |
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| Brandbody is an interactive media installation
pondering the relationship between the individual and branded products. In the Brandbody experience, continuous stream of images is projected onto the users´ own body. The user becomes aware of his relationship to brands as he is seen and evaluated by himself and the other visitors. Sit on the workout bench facing the mirror, grab the bar hanging above you and begin your exercise. -> presentation -> web flyer -> F2F Brussels |
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| BRANDBODY v1 (2002) |
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Brands, these externally simple symbols
has grown from product identifyers to independent value containers, with
sometimes very secondary connections to the actual product left. We, the
consumers, broadcast our values and preferences with the brands we select,
consume and wear. We have an ongoing dialogue with ourselves and brands
by developing our identities around them. Still, in the ever accelrating
battle for developing something brand new, the marketing world has confused
the consumer with their crossfire of empty promises. This point of saturation
is the playground for the Brandbody installation. |
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| NEED PROJECT (1997-2002) |
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Need is a self-declared, artificial brand,
made to explore the idea of a brand without any product. Need deald with
issues like consumerism, ethics of marketing, user control, surveillance
and design. The project consists of marketing campaign, installation and
a website. It has had several different phases over the five years and it
has been exhibited in: Helsinki, Stockholm, Brussels, Brugge, Geneva, Barcelona,
New York, Washington DC, Montréal, Toronto, Los Angeles and Tokyo. |
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| DESIGN WORK: Creative Director at Mindworks since 1997 -> archive.mindworks.fi Media architecture concept (Mindworks) -> www.tilamedia.com |
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CONTACT: |