Tuomo Tammenpää

  media artist / creative director / practice-based researcher&developer
Master of Arts, photography (UIAH, 1997)


  NOW:
  Mouse Labour project with Juha Huuskonen
   
  ABOUT THE ARTIST:

(click for hi-res pic)

Hi, I'm Tuomo, Nice to see you here. This page is moved from my previous portfolio site needweb.org which is currently down due to server-boogie-woogie. This will be my future main domain for art and design research and development blog + archive. Bookmark this one. Below is short biography and links to my previous work.

-> Resume / CV
-> Digital Research Unit (DRU), University of Huddersfield

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Tuomo Tammenpää has background in visual arts and design. He works as a media artist and designer in Finland sharing his time between research and development, art productions and commercial design work. In his art practice Tuomo has worked with themes of consumerism, control and technology producing several interactive installations during the last ten years. Lately he has focused his work on exploring the potential of physical and ubiquitous computing and tangible media both in art and design practice. Currently Tuomo collaborates with an English game designer Daniel Blackburn on electronically enhanced games and plays. They are collaborating in combining the social and physical aspects from plays and games with the computational possibilities of micro-controlled electronics. In his current art practice Tuomo is studying the use and misuse of everyday electronic devices in the context of demystification and democratisation of technology. Hacking, modifying, circuit-bending and reverse-engineering provide the working context where he questions the relationship between the electronic objects, the consumers and the consumer electronics industry. Tuomo is part of the Digital Research Unit (DRU) of University of Huddersfield, member of katastro.fi media art organisation and professional graphic designers association grafia.ry.
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  WORKS:

  Mouse Labour (2007) Tuomo Tammenpää & Juha Huuskonen
Mouse Labour Institute is a parody of a commercial research organisation. The goal of the project is to explore the nature of contemporary mode of work which is based around the use of personal computers. The working days of a 'mouse labourer' consist of sitting still in front of a computer screen, typing text on a grey keyboard, occasionally making a selection with a click of a mouse. This simple, mundane activity is in stark contrast with the ever increasing speed and complexity of the digital online environment.

-> www.mouselabour.info
-> digitally yours
   
  TileToy (2005) Tuomo Tammenpää & Daniel Blackburn(UK)
TileToy is a modular, electronic game prototype for tangible LED game tiles. TileToy brings the flexibility inherent in digital software to a physical tile that people can touch and interact with. By arranging the electronic tiles, players can engage themselves in various kinds of game play, ranging from fast-paced arcade style games to puzzle an learning games.

-> www.tiletoy.org
-> process blog
   
  FLOAT (2004) Tuomo Tammenpää & Tamas Szakal(HU)
FLOAT is a locative GPS sound installation for the ISEA2004 ferry. In FLOAT, the ship is the play-head and the route is the track. Depth, direction, speed and surrounding islands build the score of the sound installation. The ship plays the track as it moves across the Baltic Sea.

-> presentation

-> isea2004 website
   
  BRANDBODY v2 (2003)
Brandbody is an interactive media installation pondering the relationship
between the individual and branded products. In the Brandbody experience,
continuous stream of images is projected onto the users´ own body. The user becomes aware of his relationship to brands as he is seen and evaluated by himself and the other visitors. Sit on the workout bench facing the mirror, grab the bar hanging above you and begin your exercise.

-> presentation
-> web flyer

-> F2F Brussels

   
  BRANDBODY v1 (2002)

Brands, these externally simple symbols has grown from product identifyers to independent value containers, with sometimes very secondary connections to the actual product left. We, the consumers, broadcast our values and preferences with the brands we select, consume and wear. We have an ongoing dialogue with ourselves and brands by developing our identities around them. Still, in the ever accelrating battle for developing something brand new, the marketing world has confused the consumer with their crossfire of empty promises. This point of saturation is the playground for the Brandbody installation.

-> presentation (v1.0)
-> symptomania exhibition cd (v1.0)
-> installation video (symptomania / brugge, v1.0)
-> installation video (ideologia II / gothenburg, v1.1)

   
  NEED PROJECT (1997-2002)


Need is a self-declared, artificial brand, made to explore the idea of a brand without any product. Need deald with issues like consumerism, ethics of marketing, user control, surveillance and design. The project consists of marketing campaign, installation and a website. It has had several different phases over the five years and it has been exhibited in: Helsinki, Stockholm, Brussels, Brugge, Geneva, Barcelona, New York, Washington DC, Montréal, Toronto, Los Angeles and Tokyo.

-> texts
-> slides
-> The needweb
-> Shop installation (F2F / montréal)
-> Kiosk installation (Artgenda98 / Stockholm)
-> fake tv commercial



   
  DESIGN WORK:

Creative Director at Mindworks since 1997
-> archive.mindworks.fi

Media architecture concept (Mindworks)
-> www.tilamedia.com


 

CONTACT:

Tuomo Tammenpää
email: tuomo (at) mindworks (dot) fi